Legion isn't just a grab-bag of Cool Things to fill ten new levels with though. you've got a map devoted to zooming around on grappling hooks! To some extent, it's so expected that we get inured to it, with the obvious cool factor of Stormheim, one of the new zones, being largely based on using grappling hooks to get around mountains and launch assaults on enemy camps just treated as another gimmick. (Warlords of Draenor admittedly having had far too little, and Blizzard being aware of it.)īut for all the kvetching, expansion pack to expansion pack, no other MMO developer in the world is as dedicated to playing with its systems, with refining ideas, with exploring new territory, and trying to keep the action fresh. If it wasn't your game any more in August, it probably isn't going to be again now, regardless of how much content Blizzard churns out. Certainly, mistakes have been made, audiences have changed. The engine and the nature of the questing is still rooted back in 2004, with variable levels of lampshade-hanging and shrugging. There's a certain ennui from going to brand new places now that just about every biome short of a zone based on a sherry trifle has been done somewhere. Many players don't like the direction the game's gone, especially when it comes to the hardcore content. Angrier.Īnd campaign-wise, this is the best expansion Blizzard has ever made.Īs popular as World of Warcraft still is, it's been cool to bash Blizzard in recent years. Undefeated, except on Azeroth, but with even those victories planting the seeds of great threats like the rise of the Lich King, Arthas, and the tormented Illidan Stormrage. An army capable of conquering a multiverse. Ever since World of Warcraft launched, one of the biggest threats hanging over its head has been the return of the interdimensional demon army The Burning Legion. Some grudge matches are worth waiting for.
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